Grid game review: a real GT sport rival?

Published: 20 March 2020 Updated: 20 March 2020

► From the makers of TOCA and F1 2019
► Between ‘arcade fun’ and ‘gritty sim realism’
► Should be more content soon

Remember the TOCA series? The classic touring car franchise was one of the finest racing games of the late 1990s and early noughties, and under the steady hand of developers Codemasters eventually evolved into the series we know today as Grid.

There’s now a fourth game in the series, somewhat confusingly called just ‘Grid’, and it promises the same track-focused action we know and love but with updated visuals, a few gameplay additions, new cars and new tracks.

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However, being neither a hardcore sim nor an outright arcade title, Grid runs the risk of being either not realistic enough or not fun enough – does it manage to thread the needle and deliver a experience that’s worth the price of entry?

What do you need to play Grid?

Grid is playable on the Xbox One, Playstation 4 and PC, and can be enjoyed with the standard gamepad or even a computer keyboard. There’s support for gaming wheels and pedals, however they’re not strictly necessary to enjoy Grid.


What’s it like to play Grid?

The juicy screenshots of Grid’s GT racecars, Le Mans prototypes and TCR metal are misleading. Scope those cars, and the reasonable assumption would be that Grid is pitched squarely at motorsport enthusiasts seeking a high-def racing sim to whet their appetite for full-fidelity friction modelling, dynamic damage models and pit strategy planning.

This article originally appeared on whichcar.com.au

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